新宝娱乐城评级: unity发布webgl失败

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本帖最后由 冰河、时代 于 2018-7-19 13:39 编辑

Failed running D:\Program Files\Unity2017.1.3\Editor\Data\il2cpp/build/il2cpp.exe --convert-to-cpp --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="D:\WebTestPublish\WebTest\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="D:\WebTestPublish\WebTest\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Module_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_BaselibModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CloudWebServicesModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_FacebookModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticlesLegacyModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_StyleSheetsModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_TimelineModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebModule_Dynamic.bc" --map-file-parser="D:\Program Files\Unity2017.1.3\Editor\Data\Tools\MapFileParser\MapFileParser.exe" --assembly="D:\WebTestPublish\WebTest\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" --assembly="D:\WebTestPublish\WebTest\Temp\StagingArea\Data\Managed\UnityEngine.UI.dll" --assembly="D:\WebTestPublish\WebTest\Temp\StagingArea\Data\Managed\UnityEngine.Analytics.dll" --assembly="D:\WebTestPublish\WebTest\Temp\StagingArea\Data\Managed\UnityEngine.dll" --generatedcppdir="D:\WebTestPublish\WebTest\Temp\StagingArea\Data\il2cppOutput"

stdout:
Building build.bc with EmscriptenToolChain.
        Output directory: D:\WebTestPublish\WebTest\Temp\StagingArea\Data\Native
        Cache directory: D:\WebTestPublish\WebTest\Library\il2cpp_cache
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: INFO:root:Checking JS engine ['D:/Program Files/Unity2017.1.3/Editor/Data\\Tools\\nodejs\\node.exe', '--stack_size=8192', '--max-old-space-size=2048'] failed. Check your config file. Details: Expected the command ['D:/Program Files/Unity2017.1.3/Editor/Data\\Tools\\nodejs\\node.exe', '--stack_size=8192', '--max-old-space-size=2048', 'D:\\Program Files\\Unity2017.1.3\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\Emscripten\\src\\hello_world.js'] to finish with return code 0, but it returned with code -1073741819 instead! Output:
WARNING:root:cannot check node version: invalid literal for int() with base 10: ''
WARNING:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\llc), could not verify version numbers match
INFO:root:(Emscripten: Running sanity checks)
CRITICAL:root:The JavaScript shell used for compiling (['D:/Program Files/Unity2017.1.3/Editor/Data\\Tools\\nodejs\\node.exe', '--stack_size=8192', '--max-old-space-size=2048']) does not seem to work, check the paths in D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\emscripten.config


Invocation was: Executable: "D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe"
Arguments: "D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1  -DRUNTIME_IL2CPP -DNDEBUG -I"D:\Program Files\Unity2017.1.3\Editor\Data\il2cpp\libil2cpp" -I"D:\Program Files\Unity2017.1.3\Editor\Data\il2cpp\external\boehmgc\include" -I"D:\WebTestPublish\WebTest\Temp\StagingArea\Data\il2cppOutput" "D:\WebTestPublish\WebTest\Temp\StagingArea\Data\il2cppOutput\Bulk_System.Xml_1.cpp" -o "D:\WebTestPublish\WebTest\Library\il2cpp_cache\80C89DCD6E150AB02A0F0B122F561E72.o"

   ?? Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
   ?? Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
   ?? Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
   ?? il2cpp.Program.DoRun(String[] args)
   ?? il2cpp.Program.Run(String[] args)
   ?? il2cpp.Program.Main(String[] args)
stderr:

δ??????????:  Unity.IL2CPP.Building.BuilderFailedException: INFO:root:Checking JS engine ['D:/Program Files/Unity2017.1.3/Editor/Data\\Tools\\nodejs\\node.exe', '--stack_size=8192', '--max-old-space-size=2048'] failed. Check your config file. Details: Expected the command ['D:/Program Files/Unity2017.1.3/Editor/Data\\Tools\\nodejs\\node.exe', '--stack_size=8192', '--max-old-space-size=2048', 'D:\\Program Files\\Unity2017.1.3\\Editor\\Data\\PlaybackEngines\\WebGLSupport\\BuildTools\\Emscripten\\src\\hello_world.js'] to finish with return code 0, but it returned with code -1073741819 instead! Output:
WARNING:root:cannot check node version: invalid literal for int() with base 10: ''
WARNING:root:did not see a source tree above or next to the LLVM root directory (guessing based on directory of D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_FastComp_Win\llc), could not verify version numbers match
INFO:root:(Emscripten: Running sanity checks)
CRITICAL:root:The JavaScript shell used for compiling (['D:/Program Files/Unity2017.1.3/Editor/Data\\Tools\\nodejs\\node.exe', '--stack_size=8192', '--max-old-space-size=2048']) does not seem to work, check the paths in D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\emscripten.config


Invocation was: Executable: "D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe"
Arguments: "D:\Program Files\Unity2017.1.3\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -std=c++11 -Oz -DIL2CPP_EXCEPTION_DISABLED=1  -DRUNTIME_IL2CPP -DNDEBUG -I"D:\Program Files\Unity2017.1.3\Editor\Data\il2cpp\libil2cpp" -I"D:\Program Files\Unity2017.1.3\Editor\Data\il2cpp\external\boehmgc\include" -I"D:\WebTestPublish\WebTest\Temp\StagingArea\Data\il2cppOutput" "D:\WebTestPublish\WebTest\Temp\StagingArea\Data\il2cppOutput\Bulk_System.Xml_1.cpp" -o "D:\WebTestPublish\WebTest\Library\il2cpp_cache\80C89DCD6E150AB02A0F0B122F561E72.o"

   ?? Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
   ?? Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
   ?? Unity.IL2CPP.Building.Statistics.BuildingTestRunnerHelper.BuildAndLogStatsForTestRunner(CppProgramBuilder builder, IBuildStatistics& statistics)
   ?? il2cpp.Program.DoRun(String[] args)
   ?? il2cpp.Program.Run(String[] args)
   ?? il2cpp.Program.Main(String[] args)

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:128)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action`1) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:73)
UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List`1, Action`1, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:324)
UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(ICollection`1, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:305)
UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:151)
UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:41)
UnityEditor.BuildPlayerWindow:BuildPlayerAndRun()


放在同一目录也是失败,路径无中文,还是失败

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来自 2#
楼主 2018-8-24 14:55:56 只看该作者
哈哈哈,又是自己发帖自己回答,重装系统就好了
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板凳
2018-7-20 10:41:33 只看该作者
你用的啥版本,我版本2018.1.6f1没有出现这种情况啊
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地板
楼主 2018-7-23 09:30:30 只看该作者
蓝莓味的她_ 发表于 2018-7-20 10:41
你用的啥版本,我版本2018.1.6f1没有出现这种情况啊

5.4 和 2017.1.3,这个5.0好像就支持了啊
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